Sunday, April 3, 2011

April 2011 Update

While my time is pretty tight, work is still coming along with the mod. A couple of key news items:

- Each track has a specific suspension with upper A-Arms balanced for each. Steering arms pitched at proper angle so cars now turn/rotate as they should.

- Aerodynamics are rebalanced to better match the spoiler and splitter combination. Splitter is also locked at 9 inches out per new rules.

- Tires are now, for lack of a better term, 1:1 compared to reality. No more heating issues, more specifically covering up a heating problem to cover up lousy physics and suspension modeling. Even a certain sim that you have to pay for is guilty of doing this.

- Implemented new toe that NASCAR used to get the cars to loosen up. Will get more information on this, but does work as it does in real life.

- With the changes, NASCAR Sim Series mod now supports both types of Cup setups. Old setups (stiff front, soft rear springs), from early 2000's and modeled in NR2003, work as designed. You can, in fact, port over NR2003 setups and they will work flawlessly. New setups work as well (soft front, stiff rear).

Next on the agenda is calculating and adding downforces based upon weather history (altitude and pressure). Will also continue planned tire work.

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