Friday, July 2, 2010

FMS Track Pack Version 3.0 - New Features

FMS Track Pack Version 3.0 - New Features
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Taken from Joe's post:

There are way many changes to list but here's some notes of interest;

* Better looking fencing at all tracks.
* Improved texturing and some modeling of track side objects at a number of tracks
* Any garages that were still on pit road like Marty is now moved to the infields.
* Marty is also updated with the new concrete pit road.
* There is now 2 versions of Charlotte, the regular one and All-Star one. The All-Star one will run under the lights if the race start time on the server is set to use track default.
* Updated or made new AIW files at a number of tracks.
* Updated or fixed a number of camera files.
* ORP is replaced with a new track so it now has multi grooves.
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Also, Drew Brunson updated the Infineon textures. He wrote:

"It updates the bill boards going into the last turn, makes the curbs yellow and blue, and updates some other textures.The bill boards are the same(for the most part) as the ones that were at the track to give a little more realisim."

I sorted out quite a few texture issues. Mostly involving horizontal flipping, and a few required overhauling or creating new textures. You will notice that the tracks now look much more professional at higher resolutions (1600x1200 is what I use, and they look great). Joe Evans (http://www.jnstracks.net) has done one heck of a job!

When the new NSS mod is released, it will include brand new AIW's for all of the tracks. Gonna try to get the AI in decent enough shape to be raceable, much like VHR has done with their tracks.

2 comments:

  1. Sounds cool! Can't wait to download! Will this be available before the new NSS mod is released?

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  2. Yep! I'm just waiting for feedback from Joe at this point. There isn't a set timetable for its release, but I'm going to put it out as soon as it's ready. Could be in a couple days, could be a couple weeks. Out of my hands at this point. :)

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